Oversaw the development of the vendor outsource and ingest pipeline, meeting frequently with stakeholders and team leads to discuss product requirements and direction. Acted as an internal technical consultant when onboarding new clients, in order to design and implement unique requirements. Advocated for and created better observability and maintainability patterns within the codebase, including implementing and maintaining CI/CD pipelines for linting, testing, and automatic documentation generation.
BeloFX
Junior Pipeline Engineer
April 2022 - Present
Oversaw the development of the vendor outsource and ingest pipeline, meeting frequently with stakeholders and team leads to discuss product requirements and direction. Acted as an internal technical consultant when onboarding new clients, in order to design and implement unique requirements. Advocated for and created better observability and maintainability patterns within the codebase, including implementing and maintaining CI/CD pipelines for linting, testing, and automatic documentation generation.
Developed extension plugins for our digital content creation software including Autodesk Maya, and Nuke. These plugins leveraged third party apis, and the integration of the Qt graphics library to extend the functionality of these programs to better serve artist needs. Contributed to an R&D proposal for an overhaul of the studio’s asset organization system. This system included a graphical interface and maya extension. Created a standalone Qt desktop application for production staff to view and download media from Shotgrid.
Industrial Brothers
Software developer intern
Summer 2019, Summer 2018
Developed extension plugins for our digital content creation software including Autodesk Maya, and Nuke. These plugins leveraged third party apis, and the integration of the Qt graphics library to extend the functionality of these programs to better serve artist needs. Contributed to an R&D proposal for an overhaul of the studio’s asset organization system. This system included a graphical interface and maya extension. Created a standalone Qt desktop application for production staff to view and download media from Shotgrid.
Audited studio tool quality using in-house auditing software. Added updates to this software to increase ease of use and reliability. Wrote DCC tools for artists with Qt. Extended and mainted studio MySQL database and associated wrapper library.
Awesometown Entertainment
Software developer intern
Summer 2017
Audited studio tool quality using in-house auditing software. Added updates to this software to increase ease of use and reliability. Wrote DCC tools for artists with Qt. Extended and mainted studio MySQL database and associated wrapper library.
Worked with artists and team leads to develop maya tools to increase artist efficiency. Model retopology, UV unwrapping, and character turntables.