• BeloFX

    Junior Pipeline Engineer

    April 2022 - Present

    pythonbashQtGitlabNuke
    Oversaw the development of the vendor outsource and ingest pipeline, meeting frequently with stakeholders and team leads to discuss product requirements and direction.
    
    Acted as an internal technical consultant when onboarding new clients, in order to design and implement unique requirements.
    
    Advocated for and created better observability and maintainability patterns within the codebase, including implementing and maintaining CI/CD pipelines for linting, testing, and automatic documentation generation.
    
  • Industrial Brothers

    Software developer intern

    Summer 2019, Summer 2018

    pythonMayaQtNuke
    Developed extension plugins for our digital content creation software including Autodesk Maya, and Nuke. These plugins leveraged third party apis, and the integration of the Qt graphics library to extend the functionality of these programs to better serve artist needs. 
    
    Contributed to an R&D proposal for an overhaul of the studio’s asset organization system. This system included a graphical interface and maya extension.
    
    Created a standalone Qt desktop application for production staff to view and download media from Shotgrid.
    
  • Awesometown Entertainment

    Software developer intern

    Summer 2017

    pythonMayaQtmysql
    Audited studio tool quality using in-house auditing software. Added updates to this software to increase ease of use and reliability.
    
    Wrote DCC tools for artists with Qt.
    
    Extended and mainted studio MySQL database and associated wrapper library.
    
  • Arc Productions

    Software developer intern

    June 2015 - January 2016

    pythonMayaNuke
    Worked with artists and team leads to develop maya tools to increase artist efficiency.
    
    Model retopology, UV unwrapping, and character turntables.